Adaptation_final from jamie wathen on Vimeo.
Wednesday, 27 April 2016
Tuesday, 26 April 2016
While I have textured my models and am still rendering I have gone back to do the UV's. The reason they were not done originally was because the time it takes to render my scenes was too long and I wouldn't of had time. However I can now go back at a later time to re-texture my models.
Monday, 25 April 2016
Friday, 15 April 2016
In this post I am exploring lighting in terms of a more studio shot feeling. With glossy texture and strong lighting.
The first shot was simple with an undefined edge and weaker light.
The second shot has a more defined specular reflection.
The third shot has a more refined light.
The fourth shot moves the camera to create a cleaner light path.
The fifth shot shows the more desired long light streak.