Friday, 30 December 2016

Thursday, 29 December 2016

PC Vehicle update: Getting close

The model itself is coming along nicely, though it is still different to the concept I believe it to be successful on its own. With further development I will try increasing the look of a few aspects of the design to make the model more like the concept.

In terms of detail I think it is nearing completion, maybe some more small things to fill out some bare spaces and then some extra bits to get more of the alien feel.

Monday, 12 December 2016

PC Vehicle Progress Update





This is an update on how far I have got with this model. From the last post a lot has been achieved, however there is still much much to do in terms of modelling. I believe some of the core design from the concept has been lost in translation and must be looked at. however I am very happy with the way this model looks so far.


Sunday, 11 December 2016

PC Vehicle Build Progress




I have decided to start creating the PC vehicle. After blocking shapes for size guiding, I have started modelling in more detail. In terms of reference at this point i am leaning heavily on tanks from WW2 and the modern era. I will then move onto the for unique aspects of my original design. Though still far from complete this is an update on my current progress.

Monday, 5 December 2016

Scaling Charts


These are two scale sheets of the different characters and vehicles. These are also the designs I believe to be the strongest and the one's I want to take to 3D.

Thursday, 1 December 2016

PlayStation: Mech 01

For a vehicle design for the PlayStation race I have decided on a mech. This is because I believe its a bit more in keeping with the design aesthetic.