Wednesday, 14 June 2017

HDR Test - original textures

These are HDR test's using the original textures. I cannot show the tank model as it is still suffering issues.

Tuesday, 13 June 2017

HDR Tests

 HDR + Ambient
  HDR + Ambient
  HDR + Ambient

Some tests using HDR lighting. The tank has some graining issues that need further work before texture testing.

Thursday, 6 April 2017

MonoWheel Rig Progress

This is the Rig so far on the first model. The wheel spins, the middle has rotation relevant to the wheel, the ariel's have the ability to bend and the main guns have a slow firing animation.

Tuesday, 4 April 2017

Presentation Video Test 01

Presentation_test from jamie wathen on Vimeo.

I have set up this layout for presenting my work. The model on the left will have a 360 rotation and some kind of rest animation. The two turn around's on the right are a wire-frame and ambient occlusion. I have yet to find a good choice of music.

Sunday, 2 April 2017

Alien Texture Update


I felt the character was lacking compared to the mech, so I have re-textured the model and fixed some broken normal maps.

Alien Gun Prop

I have made this gun for use in posing my alien character. it needs work but should be okay for its purpose.

Tuesday, 28 March 2017

Mech Update

Just a progress update. I am currently working on various metal textures on each model.

Monday, 20 March 2017

PC Character Update

I have started the last model for my project. This particular model has been difficult but is on its way now. I am still refining this base mesh before external parts will be added. Once this is done all models will be ready for sculpting.

Friday, 17 March 2017

Ps4 Character Update

Just a quick progress update, the base mesh is progressing nicely. I need to work more on the hands and shoes however the rest is looking fairly good. Looking forward to progressing this into the sculpting phase. 

Thursday, 16 March 2017

Xbox Character Final and Ps4 Character Base Mesh

The xbox character is progressing nicely. UV's need doing and then on to texture passes.

I have started this character and it is currently at its simplest level. I will next block in the external clothing parts, the main bulk of clothing will be sculpted onto the mesh.