Tuesday, 28 February 2017

UV Update 02


The mech design is now fully UV'd. The other two models are planned to be finished within this week. If anyone was interested as to why this is taking so long, this particular model is made up of 868 separate pieces.

Friday, 24 February 2017

UV update




Just an update, there's been a lack of posts recently as the UV process is being done. Progress is being made, though there's still a fair bit to do.

Tuesday, 14 February 2017

Vehicle Revisit's



- Gun redesign
- Balancing fix
- Inside redesign

- Main gun
- Track tread

- Support pistons enlarged

Thursday, 9 February 2017

Xbox Character: Head progress


In keeping with the original design, I have created a face-plate to disguise the drone like head of this robot. The neck with all its intricacy was the hardest part so far, while using a lot of reference images to help construct a believable head.

Tuesday, 7 February 2017

Mech: Revisit

The Mech model now has improved stability on its load bearing point, while maintaining the mobility.

Monday, 6 February 2017

Xbox vehicle: Final base model

xbox_TurnAround from jamie wathen on Vimeo.



With the completion of this vehicle, all three vehicle base models are finished. This model while providing some new techniques, was the simplest in terms of its complexity of the three designs, thus it took the least time to build.
I will next work on the character models, being organic characters these will provide their own challenges, I will start with the robot design as this will remove the only hard surface character.

Wednesday, 1 February 2017

Mech: base model complete

PS4_Vehicle_turnaround from jamie wathen on Vimeo.





The base model is now finished, after many difficult hours. With this build I wanted something that appeared more bare boned, a lot of mech's you see are quite big and bulky, this was designed for a faster more agile approach. The area for the pilot should also be to scale.
I will now move on to the third and final vehicle before progressing further with these or beginning the character process.