Tuesday, 28 March 2017

Mech Update





Just a progress update. I am currently working on various metal textures on each model.

Monday, 20 March 2017

PC Character Update







I have started the last model for my project. This particular model has been difficult but is on its way now. I am still refining this base mesh before external parts will be added. Once this is done all models will be ready for sculpting.

Friday, 17 March 2017

Ps4 Character Update





Just a quick progress update, the base mesh is progressing nicely. I need to work more on the hands and shoes however the rest is looking fairly good. Looking forward to progressing this into the sculpting phase. 

Thursday, 16 March 2017

Xbox Character Final and Ps4 Character Base Mesh





The xbox character is progressing nicely. UV's need doing and then on to texture passes.





I have started this character and it is currently at its simplest level. I will next block in the external clothing parts, the main bulk of clothing will be sculpted onto the mesh.

Wednesday, 15 March 2017

Presentation Layout Idea





To present the models I have created, I have produced a 'loading screen' so as to create some relevance to the game and to create some visual interest. First I created a low res workshop scene, which was then heavily blurred. Turn tables could then be added over the top as well as and animated loading bar. Though I created this scene for an example I quite like it, it can be re-designed if needed.

Monday, 13 March 2017

Tank: Base Colour's


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This is the current basic colour scheme for the tank model.

Sunday, 12 March 2017

Xbox Vehicle: Base Colour

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These are the base colour's of this vehicle. I have gone with a 'quality' gloss black. I have also added green light to create a break from the black.